You'll only know it's worked once you return through through the room with the wooden crates to the top of the DRILL ROOM (also covered in the main walkthrough). In either case, you'll see the underside of the drill hovering partway up the shaft. You can't tell whether or not the drill room has been transformed by looking up from below. If you climb up this way, be sure to step on the trigger tile before moving on. However, it's possible to miss it by climbing up on the right side of the hole in the floor (marked with the pink X). In either case, most players would end up stepping on the trigger tile. You'll then turn around and step down into this room, as indicated by the blue arrows. If you missed the secret but survived the fall by backflipping into the alcove below the secret, you'll end up in the doorway at the top of this screenshot. If you came down the drill shaft, got SECRET #1, then dropped down to the bottom of the shaft for the large medi pack, you will reach this room by climbing up through the hole in the floor, as shown by the green arrows labeled "grab." (This path is covered in the main walkthrough.) The trigger tile is outlined in the screenshot above. But Tomb Raiders are a crafty bunch, and occasionally someone will miss the trigger hence this bug. The level designers put this trigger tile where they thought players couldn't miss it. The effect is to swap the original version of the room, with drill at the bottom of the shaft, for a new version of the same room with the drill at the top of the shaft so Lara can walk over it. Here the trigger is Lara stepping on a certain tile. Maybe you'll hear a rushing water sound effect, but you never actually see the water flowing in. So, for example, you pull a switch and a room with an empty pool is swapped for a room with a pool filled with water. That is, a trigger in the game, such as a button or switch, causes the room to be swapped, or "flipped," with another version of the same room. In the game world, rooms with alternate states (e.g., dry/flooded, dark/light, drill up/drill down, etc.) are based on flip maps. If you've played around with the Tomb Raider Level Editor, you'll be familiar with the concept of flip maps. If you miss a particular trigger the first time you pass through this area, when you return there, you'll find the drill sitting far below the doorway, making it impossible for you to reach the first Solomon's Key and continue the level. As noted in the main walkthrough, there is a potentially game-killing bug in room with the huge drill.
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