And if we look at Trans Sim, that’s a 2pp and evolve, requiring an enemy follower in play to put yourself in vengeance, and nothing else, and enhance to not spend evolve, maybe attack twice, and maybe get a 2pp 5/5 rush ward into your hand if your opponent has a board that allows it. Aleister’s Accel? Deal one to your leader, banish a follower with 2 or less defense for 2. That’s even worse than wrathless Nightscreech. Pursuit of Truth requires you to spellboost 5 in order to hit yourself for 1 damage- and nothing else. So, let’s compare these cards through a new lens. After all, vengeance is the result of hitting ourselves until we lost half our health, and <20 is the result of banishing our deck until we lost half our deck. The easiest comparison to other classes is actually through Bloodcraft- if you treat banishing cards from your deck as dealing damage to your leader, and cards that put you in 20 or less as vengeance enablers, and cards that have effects when at 20 or less as cards that have Vengeance requirements, we can kinda judge how strong these effects are. In other words, Aleister has a worse effect than BS, a basic card, to justify banishing cards from your deck. Blackened Scripture is a basic Haven spell that banishes a follower with 3 or less defense. Look at Aleister’s accel for a prime example- he banishes 2 cards from your deck, alongside banishing a 2 or less defense follower. However, banishing cards in your deck is, without a doubt, a detriment, not a plus. This means the cards that banish your deck are treated as weaker in order to balance the payoff of banishing your deck. Basically, you play the cards to banish your deck, not that you banish your deck to play the cards. What this means for Rune is that Banishing cards from your deck is seen as your ends, while the cards that do so are the means, as opposed to Banishing Cards in order to use proportionally stronger effects, meaning the banishment is the means and the cards are the ends. The self damage is used to justify the low costs on these cards compared to normal. Demonic Strike is 4pp deal 3 damage to anything, but take no damage. Razors claw is 2pp deal 3 damage to anything, but take 2 damage. Compare Permafrost Behemoth’s Crystallize or Blood Pact with the amulet Night’s Way, one is 2pp draw 2 immediately but take 2 damage, the other is 3pp draw 2 over time and take no damage. Cygames has been treating Banishing cards from the deck as benefits, not as costs, and this is a massive deal.īloodcraft has one of the easiest to spot forms of cost-benefit in the form of Self damage, as whenever you take self damage, the card usually uses that as an excuse to be much more cost effective than normal. So, over the past few expansions, I’ve kinda been observing how Cygames has been treating effects that Banish cards from the deck in rune, and as of Aleister’s printing, My theory of their design philosophy has been unfortunately confirmed.
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